- Before making soundbites, trim your sound files in a sound editor so that
they play for an integral number of beats. For a typical drum pattern
that you intend to loop, this means you should have the file start
exactly on the first beat of the pattern and have it end just before
the first beat of the next iteration of the pattern. For advice on using
the DSP-Quattro editor for this purpose, see
Assignment 3, Part 4.
Don't try to use a large amount of audio (like 20 beats or more). It's
possible that the tempo within the file will drift over this amount of
time, and this will mess up the synchronization between soundbites.
It pays to be careful at this stage, because your success at manipulating
the soundbite tempos in Digital Performer depends on having cleanly
trimmed sound files.
- Import the sound files into Digital Performer, and place the resulting
soundbites on tracks.
- Open the Sequence Editor so you can see the soundbites more clearly.
- For each soundbite, select the soundbite and give the Audio
-> Set Soundbite Tempo command. In the right-most edit field,
type in the number of beats you think the soundbite contains. For
example, if you think the soundbite spans exactly 4 beats, enter 4|000.
(Ignore the other edit fields.) Press OK.
- Select the soundbite whose tempo you want the sequence to have. This
will be the soundbite that you do not want to time-scale.
Give the Audio -> Adjust Sequence to Soundbite Tempo command.
This will just make the sequence have the same tempo as the soundbite.
The soundbite will not change in any way. If you've placed the soundbite
at the beginning of a track, you should be able to tell that the beats
in the soundbite align with the time ruler.
- Select a soundbite that has a different tempo from the one you just used.
Give the Audio -> Adjust Soundbite to Sequence Tempo command.
This will time-scale the soundbite so that it fits the tempo of the
sequence. This means it will align with other soundbites that have that
tempo.
You may find that the synchronization is not perfect. This is either
because the tempo of the soundbite drifts or because you weren't able to
trim it to an exact number of beats (which is often very hard).